19 July 2015

Ask le Error Girl [WIP] Update 2

Upon my wonderings and curiosity around the Konami Codes of Ask the Almighty Helix Fossil, I suddenly thought of the same thing... Anyway, I've made certain changes around the game itself.

I fixed the issue of clipping characters around the game... however, the text has certain limit of characters. I added some instructions (How to Play) and the About feature on the menu. This is just a little spoiler on the game but the release date of the game remains uncertain because of adding certain features, remixing audio, and other related stuff.

Take note that Ask le Error Girl game has no intention to infringe copyright matters, or steal intellectual property of certain medias used along the way.

Please keep on following the blog posts regarding Ask le Error Girl game if you're excited on its release.

10 July 2015

Ask le Error Girl [WIP] Update

The Ask le Error Girl project of mine has made some progress.
Just a back track, Ask le Error Girl is inspired by the Cat Errors seen in the game, Kantai Collection. It is not a college project but it is a by-request work of a community of players of Kantai Collection (KanColle)

There are tentative stuff along the way I'm doing the project as time passes by. These are just spoilers of the ongoing work of the game.

The ask portion of the Ask le Error Girl
I'm working on changing the Ask Portion's background... since this one's (refers to background) pretty common and I have to make the background unique.

There are instances that Cat Errors might occur along the progress of asking the Error Girl. I'm not gonna spoil how often or how many percentage of success that this screen will occur in your gameplay. You may either press F5 or click the "Refresh Game" button to refresh the game.

Why there is a Cat Error in your game?


Since Error Girl is the queen of all Cat Errors, she even managed to invade the screen scenes of the game.

I even managed to make and add SFX (sound effects) on the buttons on the main menu. I'll work on making sounds on the response, on the buttons, etc. Credits are on its way as well as revamping the UI of the game.
I'm having a tough time debugging the text entry of the ask portion... but I'll notify you when the game is ready to be released.

The game itself is free. The game will be released in Mac and Windows platforms. About Linux... I'll have to get an installer of Linux for me to release a Linux version of the game.

09 July 2015

My First Game [WIP] - Ask le Error Girl

Ask le Error Girl game is not a TRPG (Tabletop RPG) and currently under development on GDevelop. If you know the Helix Fossil site, Ask Guru Joe, and the Magic Eight ball, this is how the game I'm trying to make will work on.

A teaser title screen of the game I'm currently working on.


I shared the word on the (KanColle) groups I belong. However, I wanna clarify this...


A certain random comment

I'm developing this game for fun and I had no intention to own the entirety of the graphics/media used upon making the game.
The idea upon making this game came from the Magic Eight Ball I had at home. Then, I asked myself, "Why not I make unique responses for the program I'm trying to make?" I asked other people's to suggest me a character. I received few replies that include Yukikaze, Shimakaze, Hatsuyuki, and the error girl (Musume). I did a bite on the error girl 'cause I suddenly got an idea of making a chance that cat error can occur on the game proper that I'm developing (more like 1% - 2% chance that it will occur).

Since the Magic Eight Ball has 20 responses (10 Yes, 5 Neutral, 5 No), I made the game/program has 45 responses (20 Yes, 12 Neutral, 13 No). I currently work on the text field and the die roll of response/cat error chance code/variable (where Error Girl can make a random response out of the stash text I'm working on, and the die roll of chance that cat error can occur in-game). The game itself is offline... Meaning, it's not directly connected to DMM and can be played by anyone at their desired time. I don't want to spoil what responses will the Error Girl will make; so stay tune on my blog about the updates of my work.

My KanColle experience

I first heard of Kantai Collection (or popularly known as KanColle) on January 2014. It was featured on Imagine-Nation, a Japanese magazine show in NHK World that features anime, manga, and games.
 
 
KanColle is a flash browser game (a naval strategy game to be specific) where players (known as the admirals or teitoku) battle against the Abyssals to free the seas. The game was based on the World War 2 era whereNew players need to get in the lottery for them to get in the game. To be honest, getting in the lottery as a noob is seriously hard... You don't know what to do... You don't know how to get in... You don't know how to deal with the lottery.
 
 
 
So here's the thing!
 
For those who aspire to be a player of the game, they have to check their Twitter account regarding the lottery. The time mentioned in their tweets are always in a 24-hour format. I use the Google Translate in order for me to understand their tweet. To get a slot in the lottery, you should be at least 30 minutes before the official lottery starts.
 
For more of the lottery stuff, refer to this page.
 
I consulted my friend who also plays KanColle... and he helped me get in the lottery.
 
It needs to set up a DMM account first before you play in the game because the game is set in their site.
 
Welp... I got in the lottery and set up my IGN. Many people said that the IGN should be in Japanese. Since I got an English keyboard, I wrote the whole thing in Romaji.
 
It is a strategy game where the players need to fight enemy fleet, engage in in PvP exercises, and venture into expeditions. The basic resources in the game are fuel, ammo, steel and bauxite. Special resources includes furniture coins, repair buckets, DevMats, and instant build (not displayed in the image). The ways to increase your resources are (1) by natural regen for 3 seconds (where 3 fuel/ammo/steel; 1 bauxite is regenerated); (2) Expeditions; and (3) resource nodes in the sortie map.
 
Displayed in the HUD of every player is the resources they had.
 
I find it hard to use since I don't know at first that there are quests to fulfill. However, the walkthroughs and tutorials from the Internet really helped me a lot. Moreover, some tips from my friends and veteran TTK (shortned for teitoku) on the Facebook groups I joined in really helped a lot.
 
A certain friend of mine (foreign friend) suggested to join Himeuta Channel, a known Kantai Collection forum around the Internet. I did her suggestion and joined that forum. I asked a lot in their forum.
 
Just to be honest with it, it is not a friendly KanColle community because there a lot of troll users and new players will easily get out of place (OP for short) in the conversation along the threads, especially in their chat thread. Their community system is rigged up. It's not a friendly community because of their rotten reputation system. People will just give you negative reps for silly, nooby, and out-of-place questions/replies (on certain sections of the forum) where they give the negative reps out of no reason (just to troll your profile).
 
The wiki can help you a lot in knowing much about the game. Joining Facebook groups about KanColle can also help you get to know more about the game, since it is a more convenient way to know more about the game instead of joining forums (as they can be means for phishing your game credentials). However, the rules set by Facebook groups may vary from group to group... just make sure you abide by their rules.
 
For now, I've been playing for two months... and there's an upcoming event by summer... for which, I'm preparing my resources for it.