02 November 2015

Special Force 2 (Tutorial for noobs)


Warning: This post contains brutal honesty and hyperlinks that directs you to HTML5 videos. Please use an updated browser, equipped with HTML5 feature. Whatever you hear in-game (like the music that I play while I record it), kindly disregard it and watch the video. The videos serves as guide on how things go... The weapons I used in the tutorial vids are Infinity, a normal knife, AUG A3, and CheyTac M200.


Welcome to the "Special Force 2 Tutorial for noobs article." If you came from the world of Crossfire, Counter Strike (regardless of version), Assault Fire, and from the former Special Force Philippines; and you haven't played Call of Duty: Modern Warfare series, Black Ops, or Ghost; or from the Battlefield series, I can consider you as a noob player.

As a starter, consider reading this article before proceeding on the other contents of this tutorial. MMOFPS games is considered an E-Sport (electronic sport) where teamwork exists. If you're a constant cursing player regarding your latency, behavior, and passing the buck to your teammates, I'll tell you that Special Force 2, and other MMOFPS games are not for you (even MOBA games don't fit you).

If you don't want to read this article, I'll give you a straight answer to familiarize yourself in the game: consider running a Training mode, the ones below the "Hangar" part. All sets of instructions are already in the map as you go along the way.

Why?

Special Force 2 is a different core of Massive Multiplayer Online First-Player Shooting (MMOFPS) Game. This is not just your Aunt Fanny's typical shooting game (like Wolfenstein 3D, Quake, and Doom 1 and 2) where snipers have only the chance to aim for their sights; and handgun (pistols as others called), machine gun, shotgun, and assault rifle users have no chance to aim for a clear shot. 
If you came from the world of Call of Duty series and Battlefield series, you only have less to familiarize yourself with the game.

Again... welcome to Special Force 2! If you're either a Close Beta Player like me, an Open Beta Player, or a new player from its official release, this is a must read article for you.

Game interaction

If you know playing FPS that much, you just have to familiarize with these things:

If you're an FPS gamer who shoots like this (who heavily relies on your in-game crosshair), I have to be brutally honest with you that Special Force 2 has the aim sights feature. The aim sights feature was first introduced in the First Call of Duty created by Activision, way back 2003. This feature revolutionalized the way of encountering enemies in the game.

First things first. You must know that all weapons (except Kukri, Hammer, Shuriken, and other melee-capable special weapons) can aim their sights. Crossbow and composite bow can aim their sights like Cupid and Green Arrow. Handgun can aim sights. Your "all-well-cursed-to-weak-players" assault rifle can aim their sights. Shotgun can aim sights (no video evidence to prove that claim but it can). Machine guns can aim sights as well... Quick turn does not work anyway.




Why aim sights?

If you know Sgt. Foley of Modern Warfare 2, he surely hates people like you who fires from the hip because it is not accurate. Aiming sights let you fire accurately, even at far ranges (if you feel like going on a 1v1 fight with a sniper with your weapon). If you notice that there's a green portion on the iron sights, it refers as the "guide" where are you really aiming at. Consider checking the fire rate, reload time, and recoil of the weapon you're using if you can do rock and roll to multiple enemies.

Secondly, I prefer firing from the hip if it is Close Quarters Combat (in civilian understanding: CQC is engaging the enemy in close distances). Otherwise, I'd rather prefer getting close to your enemy and melee your enemy's head for an instant kill.

Running

Unlike its predecessor, players can sprint. On the start of every mission/map, the button that corresponds to running/sprinting is flashed while everything is in grayscale.

Crouch

Crouch is the button CTRL by default. However, if you came from the Call of Duty and Battlefield Universe, there is no prone position in SF 2.

Melee Attack

How melee attack works?

Melee attack by default is "F." Since I am familiarized with the Call of Duty Modern Warfare series, I use "V" button instead of "F." For some reasons, melee attacks can come in handy when you wanted to finish off nearby enemies that can be chased with a knife. Just beware: if your enemy can shoot you whilst running, you can be in grave danger.

However, it is not like the one-hit wonder of Call of Duty to instantly kill your enemy with just a swing of a knife. Though, it can do the one hit wonder by hitting the enemy's head. It can be used for ambush attacks (The surprise notification shows when the enemy's killed via melee by surprise), and when you really had no ammo at all!

High Jump

There is a high jump feature in SF 2. The combinations are Crouch + Jump button. At first, it just requires momentum from below to jump to a higher place. At some key places, high jumps can be an advantage to sneak on a killzone.

Weapon Switch

Weapon sets are set from A - C. A corresponds to F1, whereas F3 corresponds to Set C.

Grenade Throwing

Grenades are assigned at Weapon slot #4. If you know the arrangements of grenades in Counter Strike (of any version), you will be easily familiarized with this weapon arrangement. The normal throw is LMB (Left Mouse Button) click. If you want to throw relatively farther than your range and quite accurately (perhaps too accurate), consider clicking RMB (Right Mouse Button).

Unlike the Call of Duty series and Battlefield, grenades don't cook even when you hold it too long (that really make SF 2 a not quite realistic game... but graphics-wise, it is).

Scoring system

Basically, scoring systems are once based on your kills and achievements in certain game modes. However, on SF 2, assists are already added. Don't curse your teammate who kill-steal you. It is already counted in the assists. Since certain game modes are assigned by teams with certain assignments, you should probably learn how to make use of teamwork, instead of Plankton's "Tea-Em-Work".

Respawn and invulnerable mode

The player is invulnerable four (4) seconds after the player respawns. By five (5) seconds, the player's invulnerability mode fades out. This is hard to knock down enemies rushing while invulnerable.

Quick Respawn

Quick respawn works after you die before the respawn bar goes full. Each quick respawn costs 30 SP. It only works on Deathmatch and Team Deathmatch modes.

Chatting in lobby or in-game

Here's what you really need to know. /wb [Alias] is whisper-blocking a certain player. /w [Alias] is whispering to your friend. /r is a quick response to the ones who previously chatted friend/player. In-game, F9 is for team chat. F10 is for General. F11 is for Corps/Clan/"Whatever-you-call-faction" chat. I don't join Corps (or frigging clans) because I am good on my own skills and weapons.

If there's one thing you don't know in the lobby, press F1.

Corps Creation and joining

If you want to create your Corps, you must be at least at the rank of Corporal and above. All written statements in the form you've written are permanent. Consider thinking twice before making one.

Otherwise, if you are joining the Corps, take note that there is no requirement to join a certain Corps in-game. Only the key members of the Corps make their own preferences and regulations who will join their Corps. Their always preferred criteria to be members are active (and addicted), good kill ratio, and a good shooter (commonly, for cowardly snipers).

Server Channels

There are four servers. Beginner, Open, Clan, and Xanthid. Beginner are for the new ones who wanted to familiarize in the game. Open channel is made for those who wanted to play with the big boys, and for those who already graduated from the Beginner channel. Clan Channel is dedicated for players who already joined a Corps. Xanthid Channel are for players who wanted to play Xanthid mode.

Game Modes

These are the things I wanted to make clear with you, guys... Deathmatch modes are free-for-all. Team Deathmatch is a chase to get the highest point against teams. AI Team Deathmatch is matching against AI players (they are categorized per difficulty). Xanthid game modes involves alien invasion and survival. The rest requires teamwork to win the objectives of the game.

If you have questions in-game, comment below... or look for me in-game. My alias matches in the name of the blog (RicoTrooper). Otherwise, message my page on Facebook (facebook.com/RicoTrooper). Last but not the least, luck does not exist.

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